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Old 07-12-2006, 11:37 AM   #1
ninjax123
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Default beard problems

does anyone know how to model a beard in maya, i dont really want to use hair or fur to do it, i was woundering if it was possible to model it say from a polygon or something,
P.S i'm trying to model a merlin style beard you know the really long type
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Old 07-12-2006, 03:43 PM   #2
gster123
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Yeah you can, look into modeling with polys then texturing with transparancy maps. Should work for ya.

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Old 08-12-2006, 06:00 AM   #3
Jay
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Ninjax

What gster has said is a good idea, but to be honest maya fur is actually ideal for this type of work, as a beard is not too long and can be tweaked fairly easily. The baldness map is also editable quite easily in PS. Ive recently done a 'Craig David' Style on a character at work, it took about 30- 45mins, the result was fine.

As long as your uvs on the head are good then you wont have too many probs.

Jay
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Old 08-12-2006, 09:12 AM   #4
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Quote:
Originally posted by Jay
Ninjax

What gster has said is a good idea, but to be honest maya fur is actually ideal for this type of work, as a beard is not too long and can be tweaked fairly easily. The baldness map is also editable quite easily in PS. Ive recently done a 'Craig David' Style on a character at work, it took about 30- 45mins, the result was fine.

As long as your uvs on the head are good then you wont have too many probs.

Jay
thanks for the reply, could you post your model so i can see what it looks like
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Old 08-12-2006, 11:18 AM   #5
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yep,

Its the colored guy in the middle...http://www.outlaws3d.com/Misc.html

Jay
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