This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Thanks.
I didn't like the way the breatplate looked so i am redoing it. I am trying to have an aztec feel to it. I am going to make it out of alot of complex straps and stuff. Here is a picture of the helmet on the body. I probably will do the legs too
"If Less is more then think how much more more would be..."
This is looking cool - though at the moment the arms and body are looking a little too 'human' for me, compared to the head. I guess I was just expecting the body to be a little more alien - maybe you could beef it up a little or add some more mechanical elements. I know it's early days, so apologies if this crit is a little premature.
I also think that the join between the head and body is a little disjointed at the moment - I think the whole head could do with being pushed back a little.
Thanks,
With the body i was trying different styles but they all looked bad. I am not really sure how to make it more alien at the moment so any ideas would be helpfull. Good spot about the head, i'll fix that now.
]Cheers
"If Less is more then think how much more more would be..."
To make him look more alien i am gonna add scales and stuff in Z Brush (If i can make the filesize low enough.) Here is an update on the armour for now. I have also made a few changes to his face (Not that much).
C@C welcome
"If Less is more then think how much more more would be..."
Damn, it does look like a hand bag. It is actually a ropey thing with part of a skull on it... I may have to change it cause my brother also thaught it was a handbag too. I think 4 legs would be a bit hard to manage but maybe alien looking legs.
Cheers
"If Less is more then think how much more more would be..."
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