I'm hoping you can help me, I've been looking at blendshapes for a character I'm making.
I've drawn some inspiration from a lip-syncing tutorial I found in an old issue of 3D world mag. The tutorial is by Stefan Marjoram, a creative director at Aardman.
He provided a file
(it's non-commercial!) of a character and the five basic mouth shapes (ah, b/m/p, oo, ee and f/v)
When you open the film up and turn on the layer's visibility, you'll see what I mean.
My question is that he's made all the blend shapes and managed to move the teeth as well. Now I know, from a failed experiment, that you can't deform a face then teeth and still expect it to work - it didn't for me...
So how did he do it? Did he make a cluster and assign the membership of a tooth the cluster? Is that even possible? Any ideas?