Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 25-09-2003 , 02:36 PM
Registered User
Join Date: Apr 2003
Posts: 23

Noob question about deletion of blendShapes. +

Hi People.

A simple question about blendshapes.

When rigging a character I have always been advised to delete my blendShape targets before animating the character. It obviously speeds up deformation. I've also been told to keep a copy of my targets if i wanted to modify them later.

The question: Can you reimport your target shapes back into your scene, after they have been exported and deleted, and somehow have the blendShapeNode reconnect to them? Or is it simply a matter of deleting the relevant targets from the blendShapeNode and recreating them with the reimported targets all over??

Or is there another way to go about this?

Sorry for the really basic question. I should know this allready.


ps. If someone could clarify how and why people run certain constraints through color/shaderNodes or point to a www..; I would be very happy :bgreen:

# 2 25-09-2003 , 03:23 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
I've never deleted my target objects... just hid them. Afterall, if any change to the blend shape needs to be done, I can just edit the offensive target and it automatically updates.

If you want to remove the blend shapes, you can do so in the Blend Shape aniamtion editor window.

# 3 25-09-2003 , 05:06 PM
Registered User
Join Date: Apr 2003
Posts: 23
Hi and thanks for your answer.

No, I don't want to remove the shapes as such. But removing the target geometry can in my experience speed up things quite a bit. A recently made a little comparison test, with about 12 targets. Hiding the targets gave me a few extra fps. while deleting them made playback jump from 20 fps to 32 fps.

Anyway, I would stilll like to hear other answers to my question?

user added image Nenox

# 4 01-10-2003 , 09:53 AM
prashant19752k's Avatar
Registered User
Join Date: Oct 2003
Posts: 1

blend shapes

deleting the target shapes does really matters speed.


# 5 24-10-2003 , 06:58 PM
Ice Queen's Avatar
Join Date: Jul 2003
Location: Miami
Posts: 307
Not advisable to delete!
You will have many probs re-blending the face after rigging and anination, target will take on a mind of it's own and create for itself new and exciting ways to piss you off. Has to do with the original positioning at the time of blending.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads