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Old 04-10-2006, 05:06 AM   #1
mr pix.
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Default another blendshapes question (soz)

I am creating mouth and eye movements following chris frams lip tutorial using blendshapes.

Ive done a practice run and its awesome. The results were superb, longer to set up but easier in the long run.

Ive done my dummy run, now im starting again.

HOWEVER, i only have a head and have yet to create the body. When i attach my original mesh to the body, will it affect the blendshapes????

Can this be done?
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Old 04-10-2006, 06:42 AM   #2
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not sure if it will affect your blend shapes - probably I would imagine.

What do you mean by attach - as in making one object from two?

Why not leave the head and body as seperate pieces of geometry?
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Old 04-10-2006, 07:15 AM   #3
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how do u do that without merging?

combine?
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Old 04-10-2006, 07:19 AM   #4
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can u also tell me pls:

I am creating a blendshape of a head. so i have 2 heads, my skin mesh, and my blendshape. I use my duplicate (blendshaped) head to drive my animation controls using joints, clusters and locators around the mouth and jaw.

How can i do this so when its all rigged, and i rotate my jaw on the blendshaped head, it copies that of the original.

I used Chris Frams Lip tutorial, but at the end he rotates his duplicate head, which drives the orignal, but didnt explain how he did it. Any ideas???


THANX in advance

:headbang: :headbang:
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Old 04-10-2006, 12:10 PM   #5
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haha. sorry guys!! done it again!!!!!!

Its like fate,...every time i get stuck...not long after i post a question, i suss it myself! if i dont post, im stuck for hours, as soon as i cry for help, the answer falls on my lap!

As soon as i created the blendshape, in order for it to work with bones etc on my original mesh, i had to weight the duplicate (deformer) to 1.

:attn: :attn: :attn: :attn:
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