Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 11-01-2007 , 07:03 AM
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Modelling crumbled paper


# 2 12-01-2007 , 05:06 AM
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I've ran intothis issue, too. It turned out to be quite a pain. I tried many different techniques, and ended up just doing a Poly Sphere and sculpting it. It took too long, and it turned out to be a huge waste of geometry because of the amount of polys. But, if you don't mind that, then that's the easiest way I found.


Eric Tacti
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# 3 12-01-2007 , 05:51 AM
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I would use a poly sphere and a displacement map...


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# 4 13-01-2007 , 02:49 AM
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Originally posted by erictacti
I've ran intothis issue, too. It turned out to be quite a pain. I tried many different techniques, and ended up just doing a Poly Sphere and sculpting it. It took too long, and it turned out to be a huge waste of geometry because of the amount of polys. But, if you don't mind that, then that's the easiest way I found.

Yeah, I ended up doing something like that too, the result ended up OK, but probably with alot more geometry than it should.

I haven't learned displacement maps yet, I should probably spend some time with that after my current project...

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