Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 16-01-2007 , 12:22 PM
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Move bones after binding

Is it possible to move joints after smooth binding?

I don't want to paint the weights for other parts of the body all over again - can I move two/three bones into a better position?

Thanks

James

# 2 16-01-2007 , 12:37 PM
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Basically no.

You would have to unbind the skin and then deal with your joints. Re bind and redo the weights.


Chris (formerly R@nSiD)
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# 3 16-01-2007 , 12:59 PM
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NOOOOOOOOOOOOOOOOOOOOOO!

Might as well bloody start again!

:-(

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