Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 46 30-04-2007 , 05:33 AM
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Damm this looks good. Love the boots + the gloves and hands look great now.

:bow: :bow: :bow:

# 47 18-05-2007 , 05:10 AM
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just a little update..

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# 48 19-05-2007 , 09:24 PM
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Working on her clothes.. trying to make her look more sexy.. user added image I also make another armor for the uper part of the legs.. and the knee pads as well.. I think looks better.. and doesnt look to heavy the armor in the legs right know.

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# 49 21-05-2007 , 02:49 AM
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some underwear...

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# 50 21-05-2007 , 02:51 AM
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underwear (BACK)

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# 51 21-05-2007 , 06:23 AM
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been a while since i seen this thread. the model is coming along nicely.

# 52 21-05-2007 , 07:48 AM
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yeah - not bad - this is looking very nice. However, one thing that's bugging me - what good is armour if she has so much exposed skin? user added image not that I'm complaining - i'm sure she has some sort of body shield! user added image also - i think you might need to work on how her underwear follows the contour of her hips - at the moment it's looking a little flat.


Last edited by arran; 21-05-2007 at 07:50 AM.
# 53 21-05-2007 , 04:35 PM
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thanks.. Yeah Im going to work on that underwear ARRAN, and make it follow a little better.. For the thing about the armor and to much skin exposed.. the thing is that i want the character to look more sexy.. The armor is in the same place as before.. I havent change it that much.. The only thing I do was. instead of have a 1peice suit, I make it 2 piece.. But Im thinking of some how to make the side of the body, the side of the stomach a little bit more cover.. maybe connect the stomach armor with the short and the other piece, and connect it in the back as well, and make it 1 peice again, and in the side leave just leave some parts where the skin is visible.. I hope I make my point..

# 54 21-05-2007 , 09:57 PM
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some update on the suit.. what do U guys think? I think is looking better..

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# 55 21-05-2007 , 10:20 PM
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from the back

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# 56 29-05-2007 , 05:40 PM
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Just starting to work on the shaders and textures..

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# 57 29-05-2007 , 07:52 PM
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It looks really nice!

The only thing I can comment on is the armour on the breasts... the hard surface model doesn't seem so hard surfaced. I think you should make some of the plates come together at a harder angle, less smooth.

I hope you get what I mean user added image.


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# 58 29-05-2007 , 11:28 PM
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Thanks MattTheMan, I'm going to look into that.. For now, Some update on the textures.. I start taking the uvs, and donwloaded a couple of CAMO textures, in various colors and FLAVORS.. jujuju... and use the blue camo to make this little test. I like how it looks in red suit, maybe I'm going to use some red camo texture.. But is good to have it in various colors so I can change it to see how it looks in diferent colors.

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# 59 29-05-2007 , 11:34 PM
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And i also.. think maybe the metalic parts, making them not that metalic, maybe some futuristic material.. something maybe a little transparent, like some x-ray shader or something.. here I just aplied a sampler info and a blend color to the transparency, more to be done.. just testing some stuff..

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# 60 29-05-2007 , 11:37 PM
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I just went through all of this, dont know how I missed it, it looks great and come along very nicely. I'm liking the newer style with just the sides visible, it was almost TOO sexy for her type of character I think, but now it's looking much better! Keep it up! Are you planning on rigging and animating this character? If so I'm looking forward to it.

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