Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 19-05-2014 , 05:41 PM
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Necklace simulation: animated character doesn't turn into passive rigid body


I have a necklace rig built up using pin constraints.
If I hit play, it animates well. It even animates well if I only use a still .obj character.

BUT my character is already finished and animated
if I now want to add the necklace, turn the animated character into a passive rigid body, I get error message (// Error: line 0: ). I get this when I want to turn her into passive body.
So she doesn't become a passive rigid body at all, and necklace goes through the body.

I tried baking the animation out as Point Oven mdd, in this case I can turn the character into a passive rigid body, but the dynamics solver doesn't count the mdd deformations into account, it acts as if character stays still.

what am I doing wrong?
what is the best practice to add a necklace pin-constraint dynamics to an already animated character?

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