This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
Well, I typed that in, but it doesn't work. Is "RigidObjectName" supposed to be a variable for "rigidBody1, rigidBody2, etc'? Because all objects you select have a different rigid body with them. If you have to type the name of every rigid body in place of "RigidBodyName" then we would have a lot of typing to do. Also, what is the "SolverName" for? If it's not a variable, what should I replace it with? Perhaps writting it out a little more would help me. I just stink at this stuff. Sorry! lol!
Let's say we have polyCube1, polyCube2, and polyCube3. Each are active rigid bodies. polyCube1 had rigidBody1, polyCube2 has rigidBody2, and polyCube3 has rigidBody3. After selecting all three, shift-selecting the initialSpin X, Y, and Z attributes in the channel box, then right-clicking and choosing "Expressions" what do you type in the box?