Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
if you select the object that you don't want in your scene, open it's attributes and make your way to the render stats menu and make sure that Casts Shadows is checked on and Primary Visibility is checked off.
ok with one object ive got it, i have a model, all parented to the main bit of mesh. when i select it render stats- cast shadows with primary visibility off, render layer set to shadows the object still shows up shadowed, when i just want the shadow of the object on the floor plane!!!!!
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