Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 18-04-2007 , 09:31 PM
severinianthony's Avatar
Registered User
Join Date: May 2005
Location: United States
Posts: 513

"Negative" Light Source?

Seeing as I'm a gamer, I tend to mess around with some of the programs that ship out with games, such as UnrealEd, and the TES Construction Set that comes with Morrowind (Oblivion's you have to download).

In the TES construction sets, the light placeables have a little checkbox you can put a tick in to make a light source "negative." When that is checked, it ignores the light's color (if any), and uses the radius and intensity applied to it to diminish the strength of light being emitted from other lights. In a nutshell, it "sucks" light out of an area where you don't want light (or less of it).

My question is...does Maya have anything similar to this; a light "source" that you can have suck light out of a certain area?


# 2 18-04-2007 , 09:39 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
severinianthony


Yes you can, having done it several times for production in the past. Just add a minus value to your light. Its that easy. Nothing technical


Jay

# 3 18-04-2007 , 09:42 PM
severinianthony's Avatar
Registered User
Join Date: May 2005
Location: United States
Posts: 513
Ah, awesome; many thanks ^_^


Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads