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Old 22-05-2007, 01:43 PM   #16
severinianthony
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Nice padding! Man, you make me want to take a nap on it...
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Old 22-05-2007, 08:02 PM   #17
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Thanks sandman300 and severinianthony,
I'm setting aside 2 hours to work it some more tonight. Man, I can't wait till I can afford PhotoShop. The free applications just don't seem to be able to do much. I'd like to make it look worn and used but I don't think that's going to be possible (with my lack of skills) until I can afford an advanced photo editor like PS.
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Old 22-05-2007, 09:01 PM   #18
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Quote:
Originally posted by Perfecto
Thanks sandman300 and severinianthony,
I'm setting aside 2 hours to work it some more tonight. Man, I can't wait till I can afford PhotoShop. The free applications just don't seem to be able to do much. I'd like to make it look worn and used but I don't think that's going to be possible (with my lack of skills) until I can afford an advanced photo editor like PS.
You might give Gimp a try. I don't think it's quite at the level of Photoshop, but it's a very nice package for something that is free.
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Old 23-05-2007, 11:44 AM   #19
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Thanks Dutch,
I posted a thread asking for some cheap generic PhotoShop software and somebody did recommend Gimp. When I checked it out, it seemed like the install was really complicated and was a little uneasy by it. Have you ever installed it before? If so, do you remember what it was like? Thanks

Here's a few more updates. Trying out color schemes and trying to get some ideas.
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Old 23-05-2007, 11:53 AM   #20
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Default How I did my textures

For the green liquid, I made greenish white circles (hollow cylinders) in a green transparent cube. I added some glow and incandescence to get a decent glow look to it. Then when I applied the texture to the model, I added a ramp node to add a small glow to the top and bottom edges (although, it doesn't show in the small gun render above - I'll have to increase settings for small renders). I also made the liquid filled cylinders a little translucent with a point light inside (which also doesn't show up in the small render-hmm).
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Last edited by Perfecto : 23-05-2007 at 11:56 AM.
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Old 23-05-2007, 11:56 AM   #21
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Looking really good!
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Old 23-05-2007, 11:59 AM   #22
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For the handle texture, I made a poly square and then made the bottom wider. Then I beveled the edges and rotated 45 deg. Then duplicated them on a dark grey poly plane.
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Old 23-05-2007, 12:06 PM   #23
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For the symbol, I just used the CV curve tool to create an elipse with my attempt at a anomalie type shape and a planet. I used the loft and planar tools. Again on a dark grey plane. Also for the red digital numbers on the side of the gun, I used the create text tool and added glow on a black background that has just a hint of red in it. I figured that the red glowing numbers should give the background a reddish tint.

mtmckinley: Thanks for the comment as I wasn't really sure if it was looking good or not.
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Old 23-05-2007, 12:32 PM   #24
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Kudos for improvising 3D elements to create textures!

Any chance we (I :p ) could get a close-up of that green canister?
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Old 23-05-2007, 12:42 PM   #25
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Sure severinianthony,
I'll post a close up later this evening. Fixing to head out to the park today to celebrate a birthday.
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Old 23-05-2007, 01:05 PM   #26
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Looking good man, i'm a bit confused, is it geo or textures that you using?

Of are you rendering the geo that you've made and then applying them as texture to the model?
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Old 23-05-2007, 03:24 PM   #27
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yeah - i'm a bit confused too!

this is looking really great Perfecto - good job mate!
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Old 23-05-2007, 04:45 PM   #28
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Sorry about the confusion everyone. To make the textures, I've been using geometry to create the look that I want, then I render it out and save it as a jpeg. Then I applied the jpeg files as the textures.

I hope this is okay Mike? If not and you need to disqualify me, no hard feelings, I'll still complete the model. I just don't have a photo editing package that's capable of doing what I want. Don't get me wrong, they're good in other ways, in fact I just used artRage to create a simple design that someone saw and is now using for an album cover for a record they're producing. I'm going to give Gimp serious consideration but of course there's no time for this comp as the month is almost up.
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Old 23-05-2007, 04:52 PM   #29
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Here's the close up of the green cylinder
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Old 23-05-2007, 06:27 PM   #30
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Quote:
Originally posted by Perfecto
I hope this is okay...
Meh, I'd be surprised if it wasn't okay; as long as everything ends up a texture, then all is well and good

Remember, I did the same thing with the rings on the saddlecloth for Patches; create a high poly torus, give it a shiny material, and rendered it out in the top view. In the end, it's just a texture on a flat surface, but it sure beats trying to paint it by hand! Who in their right mind is going to try to paint a perfect circle?

Anyway, thanks for the close-up of the bubbley liquid; looks good
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