This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
That's tricky. Maybe duplicate the objects a couple of times, and play around with the intersection boolean and a difference boolean operations until u got all parts u need to make the whole again.
With nurbs u could've duplicated a curve from one object and projected it onto another.
U'd think Maya would have a function that cuts at the intersection of 2 polygon-objects without losing parts like in boolean. I came across this myself a couple of times. I think 3DS Max has this and so Discreet will surely implement this eventually in Maya too.