Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 24-07-2007 , 11:44 PM
RageMatrix's Avatar
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Join Date: Dec 2002
Location: Brighton, UK.
Posts: 25

Fluid Rendering problem


I'm having a problem rendering my flame animation using Maya 8.5 on Windows 32-bit with fluids. First of all I only seem to have the option to render to images files (sequential) - which is okay, I suppose, but I would like to render to AVI.

Secondly when taking a render of the running simulation, the "render current frame" render button creates the flame animation as it should using Mental Ray. However, if I use Batch Render to render the entire sequence, the results don't look even nearly as good. As far as I can tell, in the render settings, there is no differentiation between Batch Render and rendering the current frame using the "render current frame" button.

The only solution I can see is to manually render each frame one at a time using the "render current frame" button 500 times or just don't, as Batch Render doesn't produce the same results.

Both rendering the exact same frame.

Incidently, I don't get any view at all from the static frame render if I use anything but Mental Ray. I also have to view the particule simulation with smooth shading turned off as this crashes Maya if I add an Light Released value for the fuel/temprature.

I've attached an image of the problem. Can someone tell me what I'm doing wrong or whats going on?

Attached Thumbnails

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Last edited by RageMatrix; 25-07-2007 at 08:30 AM.
# 2 25-07-2007 , 01:16 AM
gster123's Avatar
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Not really sure but I thought that the IPR used maya software rartehr than mental ray?

I know there is a big difference between rendering fluids with software and MR, I prefer software tbh, looks better to me.

"No pressure, no diamonds" Thomas Carlyle
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