Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 24-07-2007 , 11:44 PM
RageMatrix's Avatar
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Join Date: Dec 2002
Location: Brighton, UK.
Posts: 25

Fluid Rendering problem

Hi,

I'm having a problem rendering my flame animation using Maya 8.5 on Windows 32-bit with fluids. First of all I only seem to have the option to render to images files (sequential) - which is okay, I suppose, but I would like to render to AVI.

Secondly when taking a render of the running simulation, the "render current frame" render button creates the flame animation as it should using Mental Ray. However, if I use Batch Render to render the entire sequence, the results don't look even nearly as good. As far as I can tell, in the render settings, there is no differentiation between Batch Render and rendering the current frame using the "render current frame" button.

The only solution I can see is to manually render each frame one at a time using the "render current frame" button 500 times or just don't, as Batch Render doesn't produce the same results.

Both rendering the exact same frame.

Incidently, I don't get any view at all from the static frame render if I use anything but Mental Ray. I also have to view the particule simulation with smooth shading turned off as this crashes Maya if I add an Light Released value for the fuel/temprature.

I've attached an image of the problem. Can someone tell me what I'm doing wrong or whats going on?

Attached Thumbnails

Black House
"Wrapped in metal, wrapped in ivy."

Last edited by RageMatrix; 25-07-2007 at 08:30 AM.
# 2 25-07-2007 , 01:16 AM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Not really sure but I thought that the IPR used maya software rartehr than mental ray?

I know there is a big difference between rendering fluids with software and MR, I prefer software tbh, looks better to me.


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