Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 31 05-10-2007 , 11:39 AM
Funky Bunnies's Avatar
Join Date: Mar 2005
Location: Illinois, USA
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imo, dont model a man or a camel or anything. Keep those things out of it. You can convey proportion through ratios of your structures and surroundings - like making the trees smaller and the buildings bigger or something.

Sure a lot of people add things in there for scale, but that makes it just that much more boring and overly explicit if you follow suit. Really good environments don't need that and I'm confident this can be a really good environment.
good luck user added image

# 32 06-10-2007 , 10:42 PM
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Ok got new things
Buildings biggers xD

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# 33 06-10-2007 , 11:50 PM
arran's Avatar
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yeah! very nice Legolas_hv - like the new composition a lot.

definitely agree with Funky Bunnies concerning how you convey a sense of scale.

good work! user added image

# 34 14-10-2007 , 10:56 AM
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Very Nice Job Legolas_hv!user added image

# 35 26-10-2007 , 02:26 PM
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Any updates on this?

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