Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
keep at it mate - this is coming together. i think the red brick texture needs dirting up more and there needs to be more damage to that wall - at the moment I think the top edge is looking far too even.
i just meant the top edge of the red bricks looks too even to me and needs to be a bit more broken up like the right side. the textures are definitely working better.
it might be cool to have a few battered road signs and some other bits and pieces.
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