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Old 15-09-2007, 12:45 PM   #1
Mickeal_alex
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Default Modeling a realistic head

Here is a head that i made today, and i dont know if i set up the polys right
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Old 15-09-2007, 12:48 PM   #2
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This is the sub-d version of it.
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Old 15-09-2007, 01:19 PM   #3
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not a bad start - the corner of the mouth looks a bit dodgy though - usually the bottom lip folds underneath the top lip at the corner - this is common mistake leading to mouths that look like they 'loop round' at the corners.
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Old 15-09-2007, 01:22 PM   #4
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Thanks Arran i always make mistakes with the mouth, and is it okay to have 5 polys atached to a single vertex like they apear in my model??
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Old 15-09-2007, 01:27 PM   #5
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like this
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Old 15-09-2007, 01:34 PM   #6
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that's a tough one - i've heard people advise against it, but I'm always finding stuff like that on my models - i think it depends where it is and if it affects how the model will deform when animated. check out the topology thread at the top of this forum.
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Old 15-09-2007, 01:53 PM   #7
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Worked a bit on the mouth, getting there... dont know if its right...
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Old 15-09-2007, 02:12 PM   #8
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some really nice work there.

Improvements : -

apart from the mouth I think the chin needs some tweaking as it has very little shape

the neck - If he was to have shoulder muscles like that they would be more defined - just look at some body builder pics and you`ll see. If your going for a more natraul look then the side of the neck would not look like that and then needs some tweaking. At the mo your stuck in the middle.
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Old 15-09-2007, 02:20 PM   #9
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Thanks, i took your advise and made some modification to the chin but i think i need to add some more detail. After i am satisfied with the head i will start to model the ear
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Old 15-09-2007, 11:08 PM   #10
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I would try to get rid of the concentration of lines at the top of the nose, you can loose the loops going allthe way over the head with a little re-direction of them
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Old 16-09-2007, 01:23 AM   #11
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I know i am supposed to make the divisions equaly but i dont know if i should delete those on the nose because it already has to little detail on it.,, i will try anyway and see how it looks.
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Old 16-09-2007, 01:33 AM   #12
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I took gster123's advice and deleted an edge ring on the nose . Think it looks a little flat without that edge...
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Old 16-09-2007, 01:47 AM   #13
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Here is the subd version
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Old 16-09-2007, 02:50 AM   #14
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Cool start,

I reckon you could add an extra line or so next to the cheek bone as it looks abit odd just having a line of verticles pulled out. Just my opinion anyway, keep up the good work ...
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Old 16-09-2007, 02:52 AM   #15
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Yes that's what i was thinking but i wasn't sure, i will do that thank a lot.
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