Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 17-09-2007 , 02:52 AM
Mayastatic's Avatar
Subscriber
Join Date: Jul 2006
Location: germany
Posts: 154

Normal Map

Hi!

I found in the web filter forge, a program for computing Normal Maps.
But where do I insert a normal Map in Maya?
Is there a specific Material for that input channel?
I road an article in the Anno 1701 community, that normal Maps are used to save Polygons! They said that they render a poly cube to a sphere through the normal Map!
It gives much more Detail with the Map.
A bump or Displacement Map donĀ“t realize that!

( In the Tex area nobody replyed )
Thanks

# 2 17-09-2007 , 03:23 AM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
open your browseropen your preffered search engine(like google) and type in; 'normal mapping".
When the search is completed you will find a lot off tutorials and explanations on normal mapping.
Btw you don't need an external program to generate a normal map in maya.
good luck

# 3 17-09-2007 , 04:02 AM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Have a look in the help files, saves googleing and you know its for maya.


"No pressure, no diamonds" Thomas Carlyle
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads