Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Go into HYPERSHADE, select the shaders you want to export, then go to File, export selected, and export it as a .MA file or a .MB file. and that should be all you need to do, but it won't work of you select it in Multilister, you have to select it in Hypershade. THanks,
Brian
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