Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 20-12-2002 , 03:34 PM
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saving shaders

Ive created a load of shaders and I want to save them for my next session. How can I do it? Thanks

# 2 20-12-2002 , 03:59 PM
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Go into HYPERSHADE, select the shaders you want to export, then go to File, export selected, and export it as a .MA file or a .MB file. and that should be all you need to do, but it won't work of you select it in Multilister, you have to select it in Hypershade. THanks,
Brian

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