Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 14-11-2007 , 06:50 AM
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Texturing eyebrows on top of an sss fast skin

Hi all,

problem I have is that I can't layer my eyebrow texture top of my sss shader to good result. I've got a separate uv set just for the brows (want a separate set since I want the eyebrows to be higher res than elsewhere).

On a lambert I can just stack them on top in a layered texture. If I do this on the sss though, all the detail is lost since the shader scatters light and the individual hairs just become a blur. Same with the mix 20 layer.

I've experimented with a layered shader, placing a blinn on top of the sss and trying to control it with aplhas, but the results are weird and my system starts to hang.

Anyone able to suggest how I can get this texture on top of my sss, with an alpha channel intact, in my uv set?

advice much appreciated,


# 2 20-11-2007 , 01:05 PM
LauriePriest's Avatar
Join Date: May 2003
Location: London
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Maybe texture the bias (weight) channels for your sss layers and overall color and diffuse so that the subsurface scattering is having 0 effect where the eyebrows are?

# 3 20-11-2007 , 06:20 PM
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Thanks Laurie priest, got it sorted though. Separate uv map layered on top )in a layered shader) with an alpha channel, after going over everything about a dozen times to see what I'd missed.



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