Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 13-01-2008 , 07:56 PM
mr pix.'s Avatar
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Rigging question:

Hey guys,

i am rigging a character that is human/cartoony. However, the rig in general isnt the problem.

As im going for a cartoony,yet semi real looking character i want to add a forearm twist so that when you rotate the wrist bone, it drives a bone in between the wrist and elbow, thus ading a bit of realism to the skin.


I have seen a video tutorial on this before but cannot remember where i saw it.

If anyone knows how, can you be kind enough to shed some light please or direct me to a link.

Many thanx

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# 2 14-01-2008 , 03:09 PM
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problem solved.

Dug out my archives and found the tutorial


those who succeed are only the failures that never gave up.

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# 3 16-01-2008 , 01:41 PM
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how did you solve for this in maya?

you could make some bones and do some division math to distribute to rotations long an axis. but that might cause problems in euler rotate coordinates.

i can solve for this in SI but i dont know how to do it in maya.

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