Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 28-03-2008 , 09:36 AM
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animating a subdiv model

hi - new to the forum.

i've modeled a poly character and the converted it to subdivs for smoothing and adding some finer detail. this is my first time using subdivs. before now i have smoothed a poly mesh using the subdiv proxy method and been left with a low poly version and a hi poly version, so i could use the low for skin weights and animation etc. and then render the hi version. on this model however using subdiv proxy does not smooth it enough / as well as a proper subdiv conversion.

to achieve this with the subdiv method i have created an instance of my poly mesh and then converted that to subdivs. this works fine until i start to crease my subdiv model. when i change from polygon mode to standard mode my original mesh gets deleted meaning i can't skin a low poly model which is obviously easier than a hi-res model.

in a nutshell, i would like to have a subdiv instance of a poly model, and be able to crease the subdiv edges i want.

if it helps you can download my project file here . the area i want to crease on the subdiv is the camera looking thing on the head.

thanks you for any help you can provide

tom


Last edited by kotchin; 28-03-2008 at 09:45 AM.
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