Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 06-04-2008 , 01:57 PM
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my W.I.P

I have been playing around trying to work on my topology, I like this forum just wanna get some opinion and pointer.

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# 2 06-04-2008 , 01:58 PM
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looks pretty decent so far, looks like it could use a bit of work still... any way you could post up a wireframe shot or two?

# 3 06-04-2008 , 02:12 PM
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wip

Thanks very much, here is a wire frame view.

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# 4 06-04-2008 , 07:50 PM
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yeah not bad, though everything is a little even - the limbs look too symmetrical.

what kind of look are you going for?

# 5 06-04-2008 , 10:37 PM
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It comes as i go maybe some type of modern type warrior.
yeah something like that. thanks i'm still working on it doing some tweaks so i'm getting the hang of it.

# 6 08-04-2008 , 01:30 AM
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still doing some tweaking but i've started texturing.

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# 7 08-04-2008 , 01:31 AM
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striving to become betteruser added image still need some work on the lash:headbang:

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# 8 08-04-2008 , 01:35 AM
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I'm welling to learn so let me know where i'm going wrong:bow:

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# 9 08-04-2008 , 07:57 PM
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just refining

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# 10 08-04-2008 , 10:24 PM
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still workinguser added image

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# 11 10-04-2008 , 09:19 AM
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hmz his proportions look a bit weird, looks like the torso area.

Try to use the following images

Use 7-1/2 or 8 heads to create the length also see from which head count the hip starts, and the pectoral ends etc.. this is a good way of knowing proportions, not an artistic way but a good one.


user added image

user added image

# 12 10-04-2008 , 11:34 AM
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Kool

Hey AikoWorld thanks man

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