The problem is that when I move the locater toward the rear of the ship the turret moves in an unpredictable manner. The 180 degrees in front behave exactly as I want but the 180 degrees behind don't work.
Even more odd is the fact that I duplicated the same steps on the lower turret and I don't end up with the same issue. It has 360 degrees of movement that works as expected.
I created a sensor dish toward the rear of the ship (also on the upper side) with similar movement requirements as the upper turret. After following the same process, I run into the same issue as the upper turret.
In the help file (yeah, I actually checked it) I found a vague reference that said something about aim constraints acting unpredictable when the target nears the global up axis. I have no idea what this means or how to fix it. Does anyone have a clue as to what is going on?
Note: History on each item is deleted and translations are frozen. I'm using Maya 6.5
![user added image](https://lh3.ggpht.com/barichter/SBXoNv-n8PI/AAAAAAAAAC4/InoQFBtTJHU/Corvette_guns.jpg)