Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
When creating af poly cube and converting to sub-d's with proxy object as "surface mode", I have a slight problem aften modelling and converting back to poly. I cant get rid of the original proxy object which still surrounding the new poly. It becomes a problem when shading the object...
Oh... silly questian afterall. After wathing a video-tut i realized that one of the main features when modelling with sub-d's is the easy changing from "standard" to "polygon" and vise versa.
The solution was simply to right-click the body and choose standard. The proxy dissapear... and then you have your perfect smoothed body.
I hope its legally to answer your own questions in this forum
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