Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 03-01-2003 , 12:22 PM
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Converting sub-d's to polys

When creating af poly cube and converting to sub-d's with proxy object as "surface mode", I have a slight problem aften modelling and converting back to poly. I cant get rid of the original proxy object which still surrounding the new poly. It becomes a problem when shading the object...

Does anyone know the solution to this problem...?

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# 2 03-01-2003 , 03:17 PM
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I don't have Maya Unlimited, so I don't know a thing about Sub-divs, but maybe try turning the proxy surface thing off before converting?

# 3 03-01-2003 , 07:20 PM
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I have tried that, but it doesn't seem to work. I wonder if there are any others who are modelling in sub-d's with proxy who can help ?


Kühl
# 4 03-01-2003 , 11:20 PM
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Oh... silly questian afterall. After wathing a video-tut i realized that one of the main features when modelling with sub-d's is the easy changing from "standard" to "polygon" and vise versa.

The solution was simply to right-click the body and choose standard. The proxy dissapear... and then you have your perfect smoothed body.

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