Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 02-03-2006 , 12:07 AM
Join Date: Nov 2005
Location: Istanbul
Posts: 2

Oliphant Tutorial-- too many polys in converting from sub-divs

Hi there, it's a fantastic tutorial but I when I convert my subdiv model into polygon and then subdiv and then poly again and so on... the details fold up! It looks like I have million+ polygon model! And when I keep going converting it gets more and more detailed. How can I keep my detail level at its level? sorry for my bad english I hope I explained my trouble. I'm using Maya 6 Unlimited.

# 2 04-03-2006 , 03:53 PM
pbman's Avatar
Join Date: Mar 2005
Location: London
Posts: 1,135
under the convert sudiv's to poly make sure that verticies is selected not adaptive
adaptive makes the mesh have a high count whereas verticies keeps the count low

hope this helps

Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut
# 3 09-03-2006 , 10:56 PM
Join Date: Nov 2005
Location: Istanbul
Posts: 2
thanks very much! It is ok now!

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