This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
The Tree consists of a subdiv cylinder tapered stretched twisted and duplicated a few times stretched a bit more pulled, rotated and pushed till I was happy with it.
Originally posted by Garry1953 The Tree consists of a subdiv cylinder tapered stretched twisted and duplicated a few times...
duplicated how? I mean is the tree one mesh or is it a bunch of meshes grouped? could you show a wire frame?
I made mine by stetching a cylinder and then extruding faces off it for branches and putting it thru various deformations but as a method it sucks - all the branches are square or rectangle shaped and then by smoothing them the poly count just skyrockets - not that that's such a concern for a scene but when one tree has so many and you want to duplicate it a few times it gets silly.
Check out the subsurfacescattering on my tongue...
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