Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 04-06-2008 , 10:51 PM
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Z Brush 3 Playing around

Got z3 yesterday and been testing it out. Looking forward to all the new possiblities with it and my work...

Been playing with all the tools on my last model big change in look already from hand drawing bump maps to skin look from Zb.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 2 04-06-2008 , 10:58 PM
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Grazt Kurt.

Yeah zBrush makes a world of difference and I do have zB3, but I'm too scared to use it. Theres so much information on it and its quite over powering to me. I do have the Gnonom Intro to zBrush, but I am not making time to watch it. God its pathetic... LOL.

Anyway to model looks good (as usual), but I bet you want to do more :p


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# 3 04-06-2008 , 11:23 PM
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About time mate, well done.

this version of z brush kicks ass, you'll wonder why you never got it ages ago

cheers
Jay

# 4 06-06-2008 , 01:34 AM
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still blocking out the wrikels.. really happy with it so far...

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I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 5 07-06-2008 , 10:41 PM
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Almost done just more work on the hands... then more details

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I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 6 07-06-2008 , 11:01 PM
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this all looks too random to me.
no real definition.
no muscles, or basic anatom properties.
its really lumpy.
maybe you can smooth it out a little and make build slowly better definitions . user added image

# 7 07-06-2008 , 11:32 PM
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I'll smooth him out a bit more.. as far as the definition its pretty close to the rancor model kit im using as reference. Still need to add some more wrinkels and lines.... will see what i can do


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 8 09-06-2008 , 04:43 PM
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Gnome head... starting to get a bit of a flow going.. next step taking it out of z brush and into maya..

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I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 9 09-06-2008 , 05:26 PM
Acid44
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lookin cool dude kutgwuser added image

# 10 10-06-2008 , 10:14 AM
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freakish pink haired gnomes of warcraft....grrrr....looking good kurt, nice to see you posting more stuff!

# 11 10-06-2008 , 10:55 AM
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Good again Kurt...

For some reason I want him to have pointy ears...

No idea why :p


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# 12 18-06-2008 , 02:52 AM
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Update on the gnome still need to add the horns

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I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 13 18-06-2008 , 03:30 AM
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lovely user added image


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# 14 18-06-2008 , 03:44 AM
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Looking pretty good

The crease on the cheek looks a bit odd though, like it shouldent really be there.


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# 15 19-06-2008 , 02:42 AM
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are you going to put those 2 into ascene together. I would like to finish the first one u started in this thread finished and textured


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