Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 31 05-11-2008 , 09:15 AM
anasasis's Avatar
Registered User
Join Date: Apr 2007
Location: Melbourne
Posts: 347
hey guys been a long long time since a post on this thread been busy with uni so heres a start on the head

Attached Thumbnails
# 32 05-11-2008 , 09:18 AM
anasasis's Avatar
Registered User
Join Date: Apr 2007
Location: Melbourne
Posts: 347
heres an unsmoothed wire.
in the smoothed version you can see my blueprints which i did alter a little as uou can see with the chin

Attached Thumbnails
# 33 05-11-2008 , 11:26 PM
anasasis's Avatar
Registered User
Join Date: Apr 2007
Location: Melbourne
Posts: 347
bit more igave the face more of a curve and started with a few more little bits glasses, eyes teeth ears etc.

Attached Images
# 34 06-11-2008 , 10:50 PM
anasasis's Avatar
Registered User
Join Date: Apr 2007
Location: Melbourne
Posts: 347
pretty close to finishing but im going to set up an sss for the skin at the moment its just a blinn

Attached Thumbnails
# 35 06-11-2008 , 10:51 PM
anasasis's Avatar
Registered User
Join Date: Apr 2007
Location: Melbourne
Posts: 347
sorry bout large image i didnt realise i rendered out so large

# 36 06-11-2008 , 10:53 PM
anasasis's Avatar
Registered User
Join Date: Apr 2007
Location: Melbourne
Posts: 347
side on view

Attached Thumbnails
# 37 07-11-2008 , 01:00 AM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125
interesting fairy

you should give him lots of armpit hair too user added image

the wings look like they are round wires with pantyhose-type material on it though




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 38 08-11-2008 , 01:15 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
Are you going to rework the arms and hands? Right now they're looking really crumbled up.


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 39 08-11-2008 , 01:22 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
i like the direction you're going with this, but there are some definite issues with the model - the tummy needs more massing in the top half - it looks a little deflated, as gec said, the arms need some work - they look flat and pinched in areas - you need to think about the muscles and bones underneath the skin and think about how they look. also, those wings - they just don't fit at the moment.

i really like the style of the character - i think you have the clothes spot on and the colors are great. user added image

# 40 08-11-2008 , 02:22 PM
anasasis's Avatar
Registered User
Join Date: Apr 2007
Location: Melbourne
Posts: 347
arran- thanks heaps mate thats really put me in a positive mood with this piece

gect- i have been looking at them and i agree lol

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads