This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I recently bought your tutorial on how to build a low polygon man for games modelling. After downloading the first tutorial, I noticed that you did not supply the image planes.
Looking forward to your reply.
I am dying to start on this tutorial and would be grateful if you can send me the image planes to the following email address: