I think an edge loop in those areas would help, because I think right now, if smoothed, those areas would have no definition. Especially around the headlights, I think it needs to be rounded but keep its lip.
not bad but like what Genny said you need some more loops to achieve the right look.. also take a look at this thread and study the wireframes the body is different but it should give you a good insight on poly placement. http://cg-cars.com/forum/showthread....light=kleemann
its lookin tight now dude i can see some mesh pulls tho there also looks like a tear near the bottom vent other than that keep it up )))) also how did u model the mesh? could you give me some tips maybe
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