Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 09-10-2008 , 03:54 AM
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Join Date: Feb 2008
Posts: 8

There must be a way!

I'm certain this is a stupid question, but I can't find the answer.

Is there a way to prevent faces or vertices on the BACK of an obect from being selected when working on the front?

Currently I have to check and remove the unwanted components.

It's a real pain, especially when I miss some.

I recall something about 'camera' selection, only what the camera can actually 'see' rather than all through the object.

Thanks,
Rob

# 2 09-10-2008 , 03:56 AM
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Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
Should be a option called back face culling if i remeber right...


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 3 09-10-2008 , 05:45 AM
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Join Date: Feb 2008
Posts: 8
That's it....THANKYOU

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