Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 30-11-2008 , 05:26 PM
elephantinc's Avatar
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Maya hair- before or after rigging

When adding hair to a character (using the maya hair system) do you add it before or after rigging? (or does it not matter?)

# 2 30-11-2008 , 05:41 PM
Jay's Avatar
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does it not say in the maya help?

If not I would say do it before rigging, then attach the hair curves to the head joint in the rig, like you would any other peripheral type of object in Maya

Jay

# 3 30-11-2008 , 05:52 PM
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# 4 01-12-2008 , 03:39 AM
gster123's Avatar
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Yup Jay's got it, Also remember to hide the hair system when animating as it can really slow your comp down. I like to just keep the nurbs surfaces that I made the curves form present just as a visual guide.


"No pressure, no diamonds" Thomas Carlyle
# 5 01-12-2008 , 12:42 PM
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