Originally posted by Jr.Who
since the smooth preview mesh in Maya 2008 (or whatever it's called lol).
Whats the smooth mesh preview got to do with sub-D's??? Its a differrent modeling set with its own ups and downs, thats like saing that the smooth mesh preview had killed nurbs....
Most people have gone to polys as they are more versatile and with the advent of Zbrush easier to get the high frequency detials in (which is where you would have had to use sub-Ds to get to a level then go form there in PS)
"No pressure, no diamonds" Thomas Carlyle