Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 26-07-2009 , 03:35 PM
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Unknown Addition to Piece when Extrude

Hi all,
I'm trying my hand at doing my own modeling after all this time.
I'm trying to make a Tail Fin of a plane. I have a recess to put the Tail in but when I go to extrude the faces, I keep getting this plane appear which I can't select and only is on one side.
It also appeared when I extruded faces under it for engine piece.

user added image

Any ideas?

Scott

Forget it! I solved it myself. The whole thing was being drawn upside down.
Time to get new glasses I think.. lol


Last edited by Archania; 26-07-2009 at 04:25 PM.
# 2 26-07-2009 , 08:31 PM
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One thing you should pay attention to is keeping all your faces as quads. Also make sure you avoid extruding faces twice and other stuff like that.

The geometry in the pic is extremely messy... If you want to avoid further problems of this kind make sure you keep a clean mesh.


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
# 3 27-07-2009 , 01:53 PM
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BennyK,
Thanks for the info but can you expand on it please.
I'm trying to learn and any information is greatly appreciated.
I understand that is not what you would do but I'm still learning and helpful information would help me in the long run.

Thanks

# 4 27-07-2009 , 05:19 PM
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When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
# 5 27-07-2009 , 09:23 PM
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Thanks Benny!
Started reading it. Looks like a very good read.

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