Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 29-08-2009 , 12:35 PM
Registered User
Join Date: Aug 2009
Posts: 6

x,y,z reading on selected vertices and objects

i need to know how to get x, y, z readings on selected objects

# 2 29-08-2009 , 01:40 PM
BennyK's Avatar
Registered User
Join Date: Oct 2007
Location: IL
Posts: 738
Display>UI Elements> Chanel Box


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
# 3 29-08-2009 , 03:03 PM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605

Originally posted by BennyK
Display>UI Elements> Chanel Box

A Chanel box, sounds something you would give to your girlfriend LOL

# 4 29-08-2009 , 03:08 PM
bendingiscool's Avatar
Subscriber
Join Date: Jul 2006
Location: London
Posts: 567
Do you mean the commands for part of a script or as described above?

Chris

# 5 29-08-2009 , 03:14 PM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
if its verts and such I would use xform

Select the vert and use the following in the script editor

xform -q - t ;

To get the position of the vert


"No pressure, no diamonds" Thomas Carlyle
# 6 30-08-2009 , 04:12 AM
Registered User
Join Date: Aug 2009
Posts: 6
thx guys user added image, i dont think the channel box is what im looking for. I guess i need a script that will give readings permanently and with every selection.

# 7 30-08-2009 , 12:04 PM
bendingiscool's Avatar
Subscriber
Join Date: Jul 2006
Location: London
Posts: 567
Just select your verts and give this a go (in the python tab):

Code:
import maya.cmds as mc

sel = mc.ls(sl = True)

for node in sel:
	vertPos = mc.xform(node, ws=True, q=True, t=True)
 	print vertPos

# 8 30-08-2009 , 02:46 PM
Registered User
Join Date: Aug 2009
Posts: 6
maybe i wasnt specific enough :S. I need a HUD number reading that constantly updates with each selection. it'd be nice to also be able to turn this on and off.

# 9 30-08-2009 , 05:42 PM
Registered User
Join Date: Aug 2009
Posts: 6

Originally posted by bendingiscool
Just select your verts and give this a go (in the python tab):

Code:
import maya.cmds as mc

sel = mc.ls(sl = True)

for node in sel:
	vertPos = mc.xform(node, ws=True, q=True, t=True)
 	print vertPos

this, makes all the vertices around the selected vertice move as well....now i need to know how to undo this TT

# 10 02-09-2009 , 12:42 PM
Registered User
Join Date: Aug 2009
Posts: 6
COME ON I'M TOTALLY AT A STANDSTILL BECAUSE THIS CODE. I NEED TO REVERSE IT NOW plz

# 11 02-09-2009 , 02:14 PM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
I am not a coding expert but I think you have to replace this part of the code;
ws=True, q=True, t=True

to ws=0, q=0, t=0

user added image

# 12 06-09-2009 , 02:47 AM
Registered User
Join Date: Aug 2009
Posts: 6
thx, i guess i'm just looking to answer the question about how to reverse that code, unless im just a newb and accidentely turned something on... i'll get screenshots in a minute

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads