Ok, so I made alittle lamp, and now Im working on animating it (yes, copying Pixar, but still. Just trying to learn alittle more about animating). I made it using all polys, and I smooth binded it to a rig I made up. Now, I have a spot light coming out from where light should be. I have the bulb surface itself, parented to the light. So, if I move the bulb, the light goes with it. If I select the bulb mesh, the spot light is also selected. Great.
Now, when I go to animate the model moving around (by rotating one of the joints), the spot light dosent move with the rest of the model. What gives?
Here's a quick playblast as to what Im talking about. yes, I know I need to paint weights on the mesh so it dosent get all deformed like it is. One thing at a time.