SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Your Work / Work In Progress / photo real usb connector
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 17-11-2009, 10:13 PM   #1
ctbram
Moderator
 
ctbram's Avatar
 
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,996
Thanks: 42
Thanked 582 Times in 532 Posts
Default photo real usb connector

I needed to take a short detour while researching photoshop texturing techniques for my sand speeder project.

You can see some texture streaking down the front of the connector. This is a tutorial from the CGTUT.com website. I have been researching texturing and it seemed like a quick and easy tutorial. The author just has you do a planar map from the top view around the two holes and then paint some dirt into the area in photoshop.

However, he does not say anything about the fact that the texture wraps by default in the u and v space. So some of the texture painted in the hole areas is wrapping into that area. I tried unchecking wrap u and v in the 2D place node but then the front of the connector goes grey. I could shift it or erase some of the texture and hope that the white gap area ends up over that area, or I could apply textures to the polygons independently, but in the end I guess I am just gonna pretend it's a bit of grunge on the connector (lol). I guess I could planner map the entire top into the 0 to 1 uv space but then I would have a lot of wasted uv space.

But I learned a few useful things so it's not a total loss.

Here is a shot at a photo real usb connector. I experimented with a couple of different focal lengths and I added a couple of embellishments, like the USB logo which I am particularly proud of since it's the first time I created a illustrator vector object and imported it into maya.







I am having trouble with the metal connector. It is a mental ray mia_material_x material but I am not sure why it is not looking metallic.

I think the texture is actually fine but there is just nothing in the scene that is being reflected. I experimented with a couple of poly planes with some of the polys textured with high luminosity hoping they might be reflected but I could not get them aligned so that they were visible in the reflections.

Lighting and texturing is tedious and hard!

Here is a snapshot of the material settings:
Attached Thumbnails
Click image for larger version

Name:	metalconnectormaterialsettings.jpg
Views:	74
Size:	39.2 KB
ID:	43285  
__________________
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675

Last edited by ctbram : 18-11-2009 at 10:07 PM.
ctbram is offline   Reply With Quote
Old 18-11-2009, 12:20 AM   #2
Gen
Moderator
 
Gen's Avatar
 
Join Date: Dec 2006
Location: South FL
Posts: 3,486
Thanks: 15
Thanked 641 Times in 564 Posts
Default

Scroll down to the BRDF section and hike up the sliders there as well, they control the min/max reflectivity between a 0 degree viewing angle and a 90 degree viewing angle.
Gen is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.