This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
the scale tool appears upside down when I select some faces, for other faces it appears like it normally does?
why is this happening? can anyone explain please?
As I have said before you are scaling in local space :
-1- Press r to activate scale
-2-press and hold R, then while holding R, LMB in the viewport
-3-A hotbox like thing appaers
-4-Go to select and then select global
If this doesn't work, freeze the transformations:
Modify-->freeze transformations
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