Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 01-05-2010 , 11:57 AM
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Hi. I'm trying to model something a bit like the image below. It needs to look like an object with fabric stretched over it. Anybody got any ideas of the best way of achieving this? I guess n cloth, but how do you get it to cling to something so tightly? I know in rhino there's a shrinkwrap function. Is there anything like that in maya? Or is there an easy way of polymodelling it so it just looks like it's wrapped? Any help much appreciated!

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# 2 01-05-2010 , 06:20 PM
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me also interested to know this

# 3 01-05-2010 , 08:46 PM
jsprogg's Avatar
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there are a couple of mel scripts that can be found on the net that will get you started being this one

longer way...
Make a large nurbs sphere around the poly object you want shrink wrapped, turn the sphere into a softbody object and select the poly mesh and make colide finally set a radial field pulling the sphere into the poly object to get the sphere to wrap itself around it.

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Last edited by jsprogg; 01-05-2010 at 08:52 PM.
# 4 04-05-2010 , 01:21 AM
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also you could model a poly object around the building then pin your object to certain areas around the model then your cloth sim

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