Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 03-03-2011 , 05:18 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Hold 'v' and MMB click (drag slightly) on the vertex you want to snap to. That's a more precise way of positioning your pivot point, if that's what you're asking.

# 17 03-03-2011 , 07:48 PM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340
wasnt asking on how to do it but which joint to snap the pivot point to .....thanks anyway

# 18 03-03-2011 , 07:57 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Sorry, I misunderstood. Looking at the image, it's the joint itself that should be directly in the center the circle. The joint drives the rotation of the geo, so I don't think it matters where the pivot point is. Maybe I'm still not understanding right.

# 19 03-03-2011 , 09:16 PM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340
ummmmhh how would you go about rigging that specific leg

# 20 05-05-2011 , 12:17 PM
murambi's Avatar
Head of 3d Admedia
Join Date: May 2007
Location: nairobi , ken-ya
Posts: 1,340
small update on the modell

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