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Old 16-01-2011, 11:50 AM   #1
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Default Instanced objects with gravity

I'm trying to make an emitter that emits rocks and pile up .I have an instanced object and I applied gravity to it with the dynamics on and made it collide with the plane but the thing is the instanced objects are constantly bouncing up and down and they move around the plane not staying still . How would I control the bouncing and friction of an instanced object?

thx much

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Old 16-01-2011, 01:53 PM   #2
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You should find

Static Friction, Dynamic Friction and Bounciness under the passive rigid body your using for the floor plane. If That fails you can always try damping under the active rigid body.

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Old 16-01-2011, 06:46 PM   #3
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Thx tried it out but didnt work so well Im guess because the instanced gemotry cant have rigid bodies , but what I came up with was to just ditch gravity and use air -1y and that stopped the bounching
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Old 16-01-2011, 07:16 PM   #4
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Just asking did you change the setting on the original objects that the instances were made from?...........dave

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