Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
In hypergraph, choose file > import, [choose shader] and the shader will pop up in the hypergraph. Middledrag the shader to the model, or select the model, right-click the shader and choose "assign material to selection".
Remember to activate hardware texturing: shading > hardware texturing.
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