This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Hello everyone, I have almost finished the modeling in maya now I'm going in zbrush for details of the armor ... Please give me your impressions to the general appearance of models ... thank you!
Hey U are Going To Sculpt These Details Out Of Zbrush Or Planned To Add These Objects Later.. (My Suggestion Is Build the Basemesh In Maya And Use Matchmaker to Project It )
thank you for the details guys, here is already what happens with the corrections on the size of the hands, arms, head and legs...I find it's better than the first version, I think that it is much closer to that of the photo, thank you very much for your response is very encouraging and very informative ...
Dude thank you very much for the references if I had images as accurate I really did better but it is not late I correct some details ... sorry for my English!!!
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