Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 17-06-2011 , 06:18 PM
mechanicarts's Avatar
Registered User
Join Date: Mar 2011
Posts: 45

Collision detection in maya?

Is it possible for maya to detect collision WHILE modelling? For example I want to make a stack of chairs, but they shouldn't overlap...kinda like Make Live, but the exact opposite, the objects shouldn't touch...

I heard about Rigid Body, but I believe this is about animation, I don't want to animate anything, I just want to use collision detection in my workflow.

Thanks!

# 2 17-06-2011 , 06:29 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
There's a little tutorial on dynamic placements https://simplymaya.com/autodesk-maya-...=183&sub_cat=0
Essentially, you can model a chair, duplicate it, place it above the original, turn on rigid body and gravity, let it fall into place (using collision detection) and then delete all the dynamics so you're left with plain old models, but placed correctly. Hope that helps.

# 3 17-06-2011 , 07:00 PM
mechanicarts's Avatar
Registered User
Join Date: Mar 2011
Posts: 45
Exactly what I needed, thanks!! The people in this forum are so helpful user added image

# 4 17-06-2011 , 07:01 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads