Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 06-07-2011 , 12:33 PM
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Warning: Cycle on 'metal_blinn.outColor' may not evaluate as expected. (Use 'cycleCh

i keep getting this error -



Warning: Cycle on 'metal_blinn.outColor' may not evaluate as expected. (Use 'cycleCheck -e off' to disable this warning.) //






anyone know where this 'cycleCheck -e off' is?

# 2 06-07-2011 , 12:46 PM
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Turning the cycleCheck -e off will not fix the problem with the blinn colour it will only turn the warning off...........dave




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# 3 06-07-2011 , 12:50 PM
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right........... any idea what the problem is - it's only a simple blinn... would deleting the material solve it?


I'd still like to know where the 'off' is ;-]

# 4 06-07-2011 , 01:19 PM
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I think this is one of those hiden menues, if you put( cycleCheck -e off )in your mel editor that might turn it of..................




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# 5 06-07-2011 , 01:26 PM
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probably - I can't find a simple answer on the web anyway...

I've solved the problem tho -- somehow the transparency had become linked to a node; I've broken the connection and the errors gone user added image


thanks

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