Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 08-04-2005 , 05:59 PM
Registered User
Join Date: Feb 2005
Posts: 13

Problem With Ring of Fire

I used the free ring of fire tutorial to add a ring of fire in a scene that I am making for a buddies game he is making for one of his classes. I just copied the file from one computer to another and in transition something happened. Below is the errors that it is giving me. If anyone could help me sort this out it would be greatly appreciated.

// File read in 1 seconds.
// Error: Object not found:lockedList1 //
// Warning: RINGofFIREShape: No cache file found for this object, runup may be needed. Check your workspace particles directory. //
// Warning: Cycle on 'RINGofFIREShape.position' may not evaluate as expected. (Use 'cycleCheck -e off' to disable this warning.) //
// Warning: particleShape3: No cache file found for this object, runup may be needed. Check your workspace particles directory. //
// Warning: particleShape2: No cache file found for this object, runup may be needed. Check your workspace particles directory. //
// Warning: Cycle on 'particleShape2.position' may not evaluate as expected. (Use 'cycleCheck -e off' to disable this warning.) //
// Warning: particleShape1: No cache file found for this object, runup may be needed. Check your workspace particles directory. //
// Warning: Cycle on 'particleShape1.position' may not evaluate as expected. (Use 'cycleCheck -e off' to disable this warning.) //
// Warning: You will need to rewind and play to see your particles. We recommend you then save the file with a startup cache. //
// Result: C:/Textures/explode2.mb //
docServer -start;
// Warning: docServer service "aliasdocserver" does not exist. //
// Warning: Unable to Start the docServer. //
updateRendererUI;
// MayaLive version updateRendererUI;
// Saving runtime commands to : C:/Documents and Settings/Administrator/My Documents/maya/6.5/prefs/userRunTimeCommands.mel
// Saving hotkeys to : C:/Documents and Settings/Administrator/My Documents/maya/6.5/prefs/userHotkeys.mel
// Saving named commands to : C:/Documents and Settings/Administrator/My Documents/maya/6.5/prefs/userNamedCommands.mel
// Preferences saved. See Script Editor for details.
pv_performAction "C:/Textures/explode2.mb" "Best Guess";
file -f -typ "mayaBinary" -o "C:/Textures/explode2.mb";addRecentFile("C:/Textures/explode2.mb", "mayaBinary");
requires "Mayatomr" "6.5.1.11m - 3.4.1.5 ";
// File read in 1 seconds.
// Warning: RINGofFIREShape: No cache file found for this object, runup may be needed. Check your workspace particles directory. //
// Warning: Cycle on 'RINGofFIREShape.position' may not evaluate as expected. (Use 'cycleCheck -e off' to disable this warning.) //
// Warning: particleShape3: No cache file found for this object, runup may be needed. Check your workspace particles directory. //
// Warning: particleShape2: No cache file found for this object, runup may be needed. Check your workspace particles directory. //
// Warning: Cycle on 'particleShape2.position' may not evaluate as expected. (Use 'cycleCheck -e off' to disable this warning.) //
// Warning: particleShape1: No cache file found for this object, runup may be needed. Check your workspace particles directory. //
// Warning: Cycle on 'particleShape1.position' may not evaluate as expected. (Use 'cycleCheck -e off' to disable this warning.) //
// Warning: You will need to rewind and play to see your particles. We recommend you then save the file with a startup cache. //
// Result: 1 //
setAttr "defaultRenderGlobals.startFrame" 400;
setAttr "defaultRenderGlobals.endFrame" 440;
file -save;

# 2 08-04-2005 , 06:03 PM
Registered User
Join Date: Feb 2005
Posts: 13
Nevermind I think I solved it by just letting it run. I think. But if anyone has some input please feel free to send it this way.

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