Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 03-08-2011 , 08:57 AM
monkey99's Avatar
Join Date: Feb 2008
Location: UK,Berkshire
Posts: 147

Unlimited Detail Real-Time Rendering Technology

Just found this on youtube, it's quite weird. Instead of using polygons some company is making a 3d software which uses tiny atoms like in real life so they say it has unlimited detail and no polygons. The thing is it kills your computer as the amount of atoms. On the demonstration on the video in each cubic inch they have a million atoms, they've made a polygon converter for it but im thinking, is this the future of 3d softwares?!?!?

‪Unlimited Detail Real-Time Rendering Technology Preview 2011 [HD]‬‏ - YouTube

Im Back and now 13 (:

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# 2 03-08-2011 , 09:11 AM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
those atoms are called point clouds, all the lighting will be baked.... a bit like old fashioned games.

# 3 03-08-2011 , 10:25 AM
elephantinc's Avatar
Level 32 pachyderm
Join Date: Dec 2007
Location: England
Posts: 1,859

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