This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 30-01-2003 , 08:48 PM

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Join Date: Jun 2002
Posts: 4

#### How do I make 1 surface of these 3 ?

Hello All
Long time no see,but we're still learning...
Trying to create my first full character and having some troubles connecting these 3 shapes.
What would be the good way to go?
Connect surface does not work somehow.
I'd like to add a lattice or bone later.
Thanks
1up

# 2 30-01-2003 , 08:55 PM

The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Those shapes will never be 1 mesh unless you convert to polygons and combine. Take a look at my arm stitching text tutorial at my site, or the VIP vid here at SM.

# 3 31-01-2003 , 11:10 AM

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Thanks Mike,I'll go for polygons.

# 4 06-02-2003 , 11:06 AM

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Join Date: Nov 2002
Location: USA
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Originally posted by mtmckinley
Take a look at my arm stitching text tutorial at my site.

thanks mike, now i know i learn more nurbs - nice site.

# 5 06-02-2003 , 10:05 PM

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# 6 07-02-2003 , 12:46 PM

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The nurbs can only be attatched to each other, IF they are a "valid" nurbs-surface, which means that they have an uninterrupted surface-flow.

They canno be trimmed and they must have four sides, with the U and V direction.

But you could make a patch model. Making your surfaces consist of many four-sided-surfaces. But not with the surfaces you now have.

But that I know little about.

I do not support Bush! Nor Saddam! Long live UN!

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